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Video Games, Lucid Dreaming, Peek and Flow States - Research by Jayne Gackenbach, Phd
In the second part of my interview with Ken Wilber, I made some brief comments about the work of Jayne Gackenbach, Phd.
She has been doing significant research on video games, lucid dreaming and flow states for several years. In terms of the AQAL model, Gachenbach’s research brings a fundamental contribution for the understanding of the role of "States of Consciousness" in relation to the potentials of video games to catalyze human development.
According to Integral Psychology & Integral Spirituality, subtle body practices such as continuous and steady access to flow/peek inner states as well as lucid dreaming/Dream Yoga - seen from the perspective of conscious developmental/psychological/spiritual practices - can bring significant enhancement to stabilizing State-Stages, which in turn contribute to both Horizontal and Vertical human development.
Here is Gackenbach’s bio, and some links related to her work:
Extracted from spiritwatch.com website:
"Dr. Gackenbach received her Ph.D. in 1978 in Experimental Psychology from Virginia Commonwealth University. She has 70+ professional publications and 17 book chapters primarily on dreams and higher states of consciousness. She co-edited “Conscious Mind, Sleeping Brain: Perspectives on Lucid Dreaming” (1988) for Plenum Publishers; “Dream Imagery: A Call to Mental Arms” (1991) for Baywood Publishers. Her first authored book is “Control Your Dreams” (1989) for Harper-Collins. She was invited in 1992 to present her work on lucid dreaming to the Dalai Lama at a conference on sleeping, dreaming, and dying for the Mind and Life Institute.
In recent years Dr. Gackenbach’s interests have shifted to computer-mediated communications. In this regard she has edited a book from Academic Press (1998), “Psychology and the Internet: Intrapersonal, Interpersonal, and Transpersonal Implications”. She has also collaborated on a documentary film about the psychology of Internet use in conjunction with Access TV which is being broadcast most semesters in conjunction with CMNS 421 at Athabasca University.
In addition to her scholarly interest in dreams, transpersonal psychology, computers and the internet Dr. Gackenbach has done work on Aboriginal perspectives on dreams and has taught for 10 years at several Native colleges in central Alberta".
Dr. Gackenbach can be reached at spiritwa@spiritwatch.ca.
Links to Gackenbach’s research:
Series of publications on Video Games:
http://www.spiritwatch.ca/Featured%20Research.htm
Publications on Cybersapce:
http://www.spiritwatch.ca/cyberspa.htm
Best wishes,
Moses
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Thanks for this Moses
Posted October 29th, 2008 by Corey deVosI was particularly fascinated with this section of your discussion with Ken. Makes total sense to me, considering the interactivity of video games, in which two frames of reference are held simultaneously--the character and the player--which is markedly different than simply watching a movie (suspension of disbelief) which would be much more analogous to a typical non-lucid dream.
Personally, i have always had an exceptionally difficult time recalling my dreams. It seems the buffer between my waking states and my dream states is simply too thick, and very little of the Sandman's hallucinogenic dust seems to make it through. But i often wake up with a general sense of the content of my dreams, even if i cannot access any specific visual or aural memories. And as far as i can tell, video games definitely have a huge impact upon my dream life.
For example, i spent about six hours last night playing the new Fallout 3 game for the Xbox 360--an absolutely awesome game set in the post-apocalyptic wastelands of Washington D.C. 300 years in the future--and while i cannot remember any particular details, i know my subtle body must have been at least slightly irradiated by the scorched wastelands of my dream realm.
It sure as hell feels like it, anyway....
--
Corey W deVos
(dj rekluse)
Managing Editor, Integral Naked
Writer, Content Producer, and Audio Manager, Integral Life
Managing Editor, KenWilber.com
"Include the Values, Negate the View!"