“Manifestation, incarnation, is the great Game of the One playing at being the Many, for the sheer sport and fun of it. The manifest world is a world of opposites — of pleasure versus pain, up versus down, good versus evil, subject versus object, light versus shadow. But if you are going to play the great cosmic Game, that is what you yourself set into motion. How else can you do it? If there are no parts and no players and no suffering and no Many, then you simply remain as the One and Only, Alone and Aloof. But it’s no fun having dinner alone.”Ken WilberI
n this continuation of our “integral media” series, Ryan and Corey take another look at the major stages of human development, this time using a series of 33 video games in order to illustrate the qualities and characteristics of each stage.
All of this allows you to not only observe these stages within you, but to actively inhabit, engage, and play with them as well.
If you are new to the Integral Approach, this episode and the preceding Inhabit: Your Inner Theatre episode are a great place to start, since they use well-known cultural reference points in order to explore each of the major stages of the Growing Up process.
If you are already familiar with the mechanics of integral thought, this will be a great opportunity to practice applying the model to the world around us, deepening our appreciation of our world and the intricate strata of our cultural inheritance.
And if you don’t know very much about video games, this episode will introduce you to an entirely new genre of interactive media, as it features some of the very best and most popular games in history!
A few fun facts about video games
- The average video game player is 35-44 years old.
- About 59% of gamers are male, and around 41% are female.
- 70% of kids under the age of 18 are gamers. 64% of adults over 18 are also gamers.
- 75% of households have at least gamer in the house.
- The global video game industry is now larger and more profitable than the global film industry and sports industry combined.
- The video game industry represents one of the most complex and multi-disciplinary ongoing creative endeavors in the world.
Considering just how prevalent video games have become in our culture, it’s surprising that it took us this long to do an episode like this! We hope you enjoy.
Click here for Part 1 of this series, Inhabit: Your Inner Theatre
Written by Corey deVos
Music by Justin Miles and Stuart Davis
Previous Episodes of Inhabit
Inhabit: Your Bardo
Inhabit: Your Speech
Inhabit: Your Inner Theatre
Ryan Oelke and Corey deVos
Corey and Ryan take you on a cinematic journey through the stages of human development, a tour of your own inner theatre, using a series of 21 carefully-curated film clips to illustrate some of the most important qualities of each stage.
Growing Up: A Guided Tour
Ken Wilber and Corey deVos
In this episode of The Ken Show we explore one of the most central elements of integral metatheory: growing up through multiple stages of developmental maturity. Watch as Ken and Corey offer a guided tour through each of the major stages on the Path of Growing Up — an exploration of your own greatest, deepest potentials — and offer some simple practices to help you actualize those potentials.
Star Trek: Discovery and the Moral Arc of the Universe
The soul of Star Trek isn’t optimism or idealism or a roadmap to utopia. All of those are byproducts of the actual moral core of the series: exploring post-conventional morality, and owning the consequences of decisions made from that stage.
Vision Logix Woodworks
In recent years, much of my creativity has been focused around my woodworking. It has become an all-consuming passion for me, and over the last year or so I have created a number of custom-designed carvings that try to bring integral ideas and iconography out of the abstract and into solid material form.
Free Email Course: Build Your Integral Life
We created 24 free lessons that can help you learn the Integrative Mindset needed to thrive in the rapidly-evolving world of the 21st century. Enter your email to start the course:
EMERGE — HOW TO THRIVE IN A WORLD GONE MAD
These chaotic times bring us in touch with what matters most, whispers of death and rebirth, as our global life conditions passionately usher us toward all of what could be, of what wants to emerge in your life.
Emerge is a new training program by Ryan Oelke, offering a thoughtful 3-phase process that will empower you to fully inhabit your experience, more deeply relate in real-time to life, and to formulate agile paths of response and action. With this embodied integral training, you will both be more passionately inspired from the core of your being and you will more successfully see the change, experiences, and results you and we long for and need in this moment and in the future.Learn how Emerge can help you find traction for your transformation
About Corey deVos
Corey W. deVos is Editor-in-Chief of Integral Life, as well as Managing Editor of KenWilber.com. He has worked for Integral Institute/Integal Life since Spring of 2003, and has been a student of integral theory and practice since 1996. Corey is also a professional woodworker, and many of his artworks can be found in his VisionLogix art gallery.
About Ryan Oelke
Ryan Oelke is a co-founder of Buddhist Geeks and founder of Awakening in Life. He has an MSEd in counseling psychology and is contemplative teacher of awakening, healing, and embodiment. He has 18 years experience in meditation, particularly in the Tibetan Buddhist and Dzogchen lineages, he is a Buddhist Geeks teacher, and is a fully certified teacher in Judith Blackstone’s Realization Process. Ryan teaches meditation and a way of living dedicated to revealing natural presence and awakening in each moment of our lives, regardless of how it appears to us. He lives in the beautiful mountains of Asheville, NC with his partner Alyssa and stepdaughter Fiona.
This was a very big episode! As a life-long gamer, I was very excited to put this episode together with Ryan. We would love to hear what you think!
This episode was so timely and inspiring as I’ve been thinking through for a while now how I could create a game based on more integral thinking that is fun while also teaches stage development directly or indirectly. I wonder if there any other people in the community working on something like this in a digital, video or board type format?
This was a very interesting episode and I really enjoyed it. Not only because of the nostalgia for the games of my childhood like “Pools of radiance” and “Doom”. It is a really interesting perspective to look at his new art form.
I was particularly interested to know which games could be qualified as second tier. I even tried out the game that was promoted as Teal, “Rimworld”. As Corey is saying, people can discuss if it is actually a teal game but he is enacting it as such. But to me the game has an inherent Orange, even materialistic feel to it. The easiest way to show this is to compare it with a game that has a similar theme and similar gameplay, “This War of Mine”(TWM). As I remember when one my survivors in TWM killed another person in self defence, there were enormous consequences. He got into a depression and didn’t do anything useful for days, plunging the groups chances of surviving the winter.
In Rimworld, there is some effort to let the characters show moral reactions, for example their mood drops a few points if they see a dead body or if they wear clothing stripped from a dead body, but killing a person (or an animal) in itself does nothing. This lack of realism contrasts with other features that have a lot of detail into it including the effect of comfort, beauty and social interactions on the mood of the colonists. The health system is also purely Orange/materialistic. For example sickness and injuries only effect the colonists mood if they experience physical pain.
What I am trying to say is not that it is a bad game, but that if we want to talk about or develop (potential) second tier games we probably need a more extended vocabulary. Vocabulary is not my strong point. The characteristics that Corey gave are a good start: emergent gameplay, place for perspectives, first person motivations, second person relationships, third person skills/roles. TWM also has these features but at the same time has a much more Green feel to it. The makers intended to make it a anti-war game and I think they succeeded mostly by giving a realistic outlook on the effects of war and violence.
The last game. Everything really made me an impresion of awake. And theres an other game called flower similar in terms of gameplay that only takes the perspective of a flower. I also have rimworld. Never thought before it could be an integral perspective. Very good show. Next one can be about music maybe. Just some sugestion.
Continue the discussion at community.integrallife.com